Monday, June 08, 2009

X|Media|Lab on Serious Games

X|Media|Lab on Serious Games is on

Friday June 12, Sydney

http://www.xmedialab.com/?q=node%2F273

So many outstanding people speaking at the conference:

Hear from the world's leading "Serious Games" and "Documentary" experts:

  •    Noah Falstein - President, The Inspiracy (San Francisco)
  •    Ondi Timoner - Director of Multiple Internationally Award Winning Documentaries DIG! and WE LIVE IN PUBLIC Director/Producer, Interloper Films (Los Angeles)
  •    Ian Bogost - Founding Partner, Persuasive Games; Associate Professor at Georgia Tech (Atlanta)
  •    Lee Sheldon - Video Game Writer & Designer; Professor at Indiana University (Indianapolis)
  •    Michel Mol - Director of Innovation and New Media, Netherlands Public Broadcasting (Amsterdam)
  •    Joshua Harris - Internet Pioneer, Artist (Los Angeles, Sidamo)
  •    Courtney Gibson - Executive Head of Content Creation, ABC TV (Sydney)
  •    Dr. Yusuf Pisan- Assoc. Professor and Director of Games Studio, University of Technology (Sydney)
  •    Mandy Salomon - Senior Researcher, Smart Services Cooperative Research Centre (Melbourne)
  •    Stephen Sewell - Multi-award winning Writer (The Boys, The Blind Giant is Dancing); Director (Sydney)
  •    David Hewitt - Creative Director, Tantalus Interactive (Melbourne)
  •    Alana Valentine - Multi-award winning Writer (Parramatta Girls, Run Rabbit Run) (Sydney)
  •    Keren Flavell - Co-Founder, Treet TV (Melbourne)
  •    David S Vadiveloo - Director, Writer, Producer, Community Prophets (Melbourne)
  •    Morgan Jaffit - Head, The Impossible Changing Brain Foundation (Brisbane)
  •    Cath Godfrey - General Manager, Higher Education and Media Divisions, McGraw-Hill Australia/New Zealand (Sydney)
  •    Robert J. Spencer - Founder, Interzone (Perth)
I am on one of the panels, towards the end of the day.

If you are in Sydney, don't miss this event!



Art Gallery NSW


Art Gallery NSW, originally uploaded by ypmm.

"Artworks . . . describe how they describe . . . . What art shows in
such a manifestation is,
indeed, how it functions." Joseph Kosuth, “Intention(s),” Art Bulletin, 1996

More information about the artist at www.skny.com/artists/joseph-kosuth/

Tuesday, May 12, 2009

Interactive Entertainment 2009 is on!!!


I am the PC Chair for IE2009. Below is the call for papers.

It should be an exciting conference. We should know the invited speakers by June!

========== IE2009: CALL FOR PAPERS ==========

IE2009: The 6th Australasian Conference on Interactive Entertainment
14-16 December 2009, Sydney, Australia
http://ieconference.org/ie2009/

*** Important Dates ***
Paper Submission: 21 Aug 2009
Short Papers/Demo Submission: 1 Sep 2009
Author Notification: 1 Oct 2009
Camera Ready Papers: 1 Nov 2009
Conference: 14-16 Dec 2009

The Australasian Conference on Interactive Entertainment, in
its sixth year, is a cross-disciplinary conference that
brings together researchers from artificial intelligence,
audio, cognitive science, cultural studies, drama, HCI,
interactive media, media studies, psychology, computer
graphics, as well as researchers from other disciplines
working on new interactive entertainment specific
technologies or providing critical analysis of games and
interactive environments.

Previous keynotes at Interactive Entertainment have included
the following people:

Kurt Busch, Krome Studios
Adrian David Cheok, Mixed Reality Lab, Singapore
Chris Crawford, http://www.erasmatazz.com/
Kenneth D. Forbus, Northwestern University.
Tracy Fullerton, University of Southern California
Ross Gibson, University of Sydney
Robin Hunicke, Electronic Arts
Elina M.I. Koivisto, Nokia Research Center
Mark Stephen Meadows / pighed, http://www.boar.com/
Madjid Merabti, Liverpool John Moores University
Scot Osterweil, MIT Education Arcade
John Passfield, Pandemic Studios
Mark Pesce, co-creator of the VRML
Caryl Shaw, Electronic Arts
Stacey Spiegel, I-mmersion
R. Michael Young, North Carolina State University

=== IE2009 will accept three kinds of submissions; all
accepted submissions will be included in the conference
proceedings.

Regular Papers - Maximum 10 pages. Regular papers represents
mature work where the work has been rigorously
evaluated. All regular papers will be peer reviewed for
technical merit, significance, clarity and relevance to
interactive entertainment.

Short Papers - Maximum 3 pages. Short papers represent novel
work in progress that may not be yet as mature as regular
submissions, but still represents a significant controbution
to the field. All short papers will be peer reviewed for
technical merit, significance, clarity and relevance to
interactive entertainment.

Demo Submissions - Maximum 1 page. Technical demonstrations
showing innovative and original approaches to interactive
entertainment. Demo papers will be reviewed by the
conference chair and the program chair for significance and
relevance. All demo presenters are responsible are
responsible for bringing the necessary equipment to the
conference and setting up their demo at the conference.

=== Topics include but are not limited to:

* Art, Design, New Media, Social games - games as art forms,
novel approaches to game design, mobile games and games that
leverage from social networking tools, convergence and
cross-platform media, cultural and media studies on games,
policy and legislative responses to games

* Artificial Intelligence: path-planning, camera-control,
terrain analysis, user-modeling, machine learning,
interactive storytelling, NPC modelling, planning and
general AI architectures.

* Games and Education: integrating games into traditional
computer science classes as well as novel ways of teaching
games, curriucula development at university, high-school or
middle-school levels, special games based programs for
attracting disadvantaged or underepresented groups.

* Game Design and Production - papers examining the game
production process from conception to design to prototyping
to bringing games to market

* Graphics, Animation and Interfaces - advances in graphics
techniques with applications to games, new animation
techniques, novel interfaces for games,
mixed-reality. augmented-reality applications, mobile games,

* Games Backend - papers that show advances in technical
fields that make games work, such as databases, networking,
cryptography, security, programming languages,


IE2009 will not accept any paper that, at the time of
submission, is under review for or has already been
published or accepted for publication in a journal or
another conference. This restriction does not apply to
submissions for workshops and other venues with a limited
audience.

Accepted papers will be published in the IE2009 conference
proceedings and also published in the ACM Digital
Library. Please see http://ieconference.org/ for papers from
previous years.

=== For the best student paper, IE2009 will waive the
registration fee and provide a scholarship of up to $500
towards travel adn accomodation expenses. There are also
limited spots for student volunteers, please contact
ie2009[at]ieconference.org if interested. Student volunteers
will get a discount on the registration

General inquiries should be forwarded to ie2009[at]ieconference.org

IE2009 Conference Chair: Malcolm Ryan, UNSW
IE2009 Program Committee Chair: Yusuf Pisan, UTS

Wednesday, February 25, 2009

To Kindle or not to Kindle


My friends who have Kindle from Amazon love it. My friends who have similar Kindle-like devices for reading books and research papers love it. Yet, I am still not sold on the electronic book reader.

First, Kindle is not an option if you are living in Australia. Yes, I can still purchase it, but I will end up missing out on lots of coll features. No impulse shopping, no easy download. Not worth it.

Second, Kindle costs $359 USD ($550 AUD). Not an insignificant expense. I need serious convincing for items over $500 AUD.

Third, I rarely re-read books so I feel it is wasteful to accumulate them on a book shelf. There are exceptions, but few, very few. Why do we have this crazy desire to own these pieces of paper if we will only look at it once?

Fourth, I love the public library. I visit the Stanton Library in North Sydney, Chatswood Library and Lane Cove Library on a regular basis. Every time I come out with a dozen or so books. Some books turn out to be crap, some turn out to be gems I would never have taught about buying. If I bought a book for $2.99, less than the price of coffee, I would still feel silly if it turns out to be crap. With the library, I feel free to explore and grab books on art, history, medicine, comics that I would never consider buying. Library makes me an explorer, the Kindle would make me a shopper.

Fifth, I do not see the attraction of having 100 books with me. I usually read a book every 2 weeks (if I am lucky). I do not need to carry around a year's supply of books with me just in case. Yes, the Kindle is as light as a book, but I am sure I would feel horrible the first time it gets dropped on concrete floor, coffee gets spilled on it or the screen gets scratched. I feel bad when this happens to paper books as well, but the replacement cost of a paper book si much smaller.

Sixth, Kindle is an amazing piece of technology. It is almost as easy to read as a book. It is almost as easy as a book to flip through. Search, annotation and other functionalities are also a bonus, but none of these is sufficient for me to give up paper based books.

So, there it is. No Kindle for me for reading books. At least not for 2009.

(I would seriously consider Kindle for reading thesis and other work that requires large amount of editing and taking notes, but not for pleaure)



Wednesday, February 11, 2009

ACM Creativity & Cognition Conference 2009


I am the tutorials chair for the The 7th ACM Creativity & Cognition Conference 2009. Check out the call for papers, art exhibition and live performances, workshops, tutorials and the graduate student symposium. See you at the Berkeley Art Museum, CA, USA on October 27-30, 2009.

Brief blurb on CC09:

The 7th Creativity and Cognition Conference (CC09) embraces the broad theme of Everyday Creativity. This year the conference will be held at the Berkeley Art Museum (CA, USA), and asks: How do we enable everyone to enjoy their creative potential? How do our creative activities differ? What do they have in common? What languages can we use to talk to each other? How do shared languages support collective action? How can we incubate innovation? How do we enrich the creative experience? What encourages participation in everyday creativity?

Keynote Speakers: Mihaly Csikszentmihalyi, Professor of Psychology & Management, Claremont Graduate University, USA; JoAnn Kuchera-Morin, Director, Allosphere Research Laboratory, California Nanosystems Institute, USA; Jane Prophet, Professor of Interdisciplinary Computing, Goldsmiths University of London, UK


Thursday, January 08, 2009

Learn the truth, challenge the myths

Start 2009 by absorbing some true facts and giving up on some myths. (Compiled by BMJ, The British Medical Journal. Articles at http://www.bmj.com/cgi/content/full/337/dec17_2/a2769 and http://www.bmj.com/cgi/content/full/335/7633/1288

  1. Sugar does not cause hyperactivity in children
  2. Suicides do not increase over the holidays
  3. You do not lose most of your body heat through your head
  4. Eating at night does not make you fat
  5. You cannot cure hangover
  6. You do not need to drink at least eight glasses of water a day
  7. We do not use only 10% of our brains
  8. Hair and fingernails do not continue to grow after death
  9. Shaving hair does not cause it to grow back faster, darker, or coarser
  10. Reading in dim light does not ruin your eyesight
  11. Eating turkey does not make people especially drowsy
  12. Mobile phones do not create considerable electromagnetic interference in hospitals

Monday, January 05, 2009

Happy New Year


Happy New Year!

We made it around the Sun once again! Despite our efforts to destroy Earth's diversity, upset the weather system and use up all of its resources Earth has managed to complete its orbit the Sun yet again. Well, I guess Earth has been doing this for 4.54 billion years and we have only been around for the last 200,000 years.

Wishing you a healthy, happy, and peaceful 365 days. Make the best of it. None of these days are ever coming back!



Sunday, December 07, 2008

Fluid Learning -- Maybe soon, but not yet


This entry started out as a comment to Fluid Learning, but grew long enough to warrant a blog entry of its own.

While I agree with the general message in Fluid Learning, Capture/Share/Open argument, I disagree with the examples in the article.

RateMyProfessors is a good start, and anecdotes about how people use it is interesting, but it has a long long way to go before it comes close to being reliable let alone authoritative.

Looking at a a couple of Universities:

MIT -- 13 CS professors rated, a total of 49 comments for CS professors. The most commented professors in all of MIT has only 36 comments. This is too low to be statistically accurate.

Stanford -- 33 CS professors rated, a total of 167 comments for CS professors. The most commented professors in all of Stanford has only 34 comments. Assuming each professor teaches a class of 30 every semester, these comments spread over the years is once again too small to be statistically relevant.

University of South Alabama -- This is currently the top rated university. The most commented professors in all of University of South Alabama has only 90 comments. It would be safe to assume that first year classes at University of South Alabama will have hundreds of students. The number of ratings is just too low to be meaningful.

Randy Bott from Brigham Young University is the "Top Rated Professor", but even he has only 197 ratings. Not sure how many students he teaches each semester, but this number is unlikely to be an accurate representation of the students' assessment.

While recording lectures has its uses, it does not change the basic process of learning. We have had books for a long time. What are books but compiled set of lectures, with pictures, comments, edited and improved over time. Lectures on the other hand vary immensely in quality as professors are prized for their research abilities and not necessarily for their oration. Lectures do not get practiced. Professors do not typically receive feedback on each of their performances. On top of all that, learning by listening is proved to be much harder than learning by reading. If you really want to learn something, you better stick to reading about it. Libraries have been sharing books long before youtube started video sharing.

Connections are not just important, but they are essential. For connections to be valuable, we must have something to contribute to the group. Connections alone are not sufficient if everybody in the group is relying on each other to "know stuff". Software industry has already discovered that you cannot replace 1 good programmer with 10 mediocre programmers. We are past the factory workers model. Connections are only meaningful when each individual has something to contribute.


Sunday, November 23, 2008

Default Happiness Level


Research with identical and fraternal twins suggests that each of us is born with a particular happiness set point, inherited from our parents, that we are bound to return even after major positive and negative life events.

Lyubomirsky suggests that this genetic baseline makes up 50% of our level of happiness, while another 10% is due to circumstances and 40% due to intentional activities.

Here is a quick test taken from "The How of Happiness" to determine your happiness baseline, the 50% genetic component of your happiness.

Found a better version of the test that automatically calculates you score, click here to take the test

Maximum possible score is 7, the minimum score is 1.

Average score is about 4.5 to 5.5, depending on the group

College students tend to score lower (a bit below 5) than working adults and older retired people (who average 5.6)

What is your happiness baseline score?







Saturday, November 15, 2008

Nonsymmetric flight prices


Los Angeles - Sydney return (17-26 Nov) is $821USD including taxes.

Sydney - Los Angeles return (17-26 Nov) is $1532USD including taxes.

Prices based on http://sidestep.com/ as checked on 14 Nov.

The distance between two points may be equal no matter which way you measure it, but going from Point-A to Point-B is sometimes much more expensive than the other way around.

As an Australian living in Sydney, making frequent trips to Los Angeles, these prices truly hurt!